LatestCATclaimed 0.0578 SOL, animal module retry next pass (buy failed: Transaction too large: 1237 > 1232)CAT$3.3K+0.0%
LatestCATclaimed 0.0578 SOL, animal module retry next pass (buy failed: Transaction too large: 1237 > 1232)CAT$3.3K+0.0%
How it works

A launchpad shaped like a city

Most launchpads are a list. REALM is a place. One coin founds it, every coin launched inside it has a job, and every job feeds the founding coin.

01
The seed is planted

$SEED launches on pump.fun. Its creator fees go to the city treasury. The map starts empty: a single tree.

02
Founders pay in SOL

Anyone can found a citizen with a SOL buy. 80% is the dev buy of the new coin. 20% buys SEED on the market and burns it, in the same transaction. Daily foundings are capped and the cap rises with the city level.

03
The citizen gets a role

Animal, human, merchant or predator. The role is the fee mechanic. It is chosen at founding and never changes.

04
The keeper claims fees

The realm keeper is the pump.fun creator of every citizen, so it can claim fees. Each claim is routed by role and logged publicly.

05
The city takes its tax

20% of every claim goes to the city. Half buys SEED and burns it. Half funds founder grants.

06
Citizens live or die

A citizen with no fee claim for 24 hours dies. Its remaining treasury goes to the city. Ruins stay on the map.

Architecture

How fees move

pump.funcitizens trade herecreator fees accruecreator = realm keeperRealm keeperone isolated module per role · own derived walletAnimal module80% → buyback & burn · 20% → cityHuman module80% → dividends · 20% → cityMerchant module80% → rwa vault · 20% → cityPredator module80% → hunt · 20% → cityCity treasurycollects 20% tax½ burn · ½ grantspublic wallet$SEEDbought and burnedFoundersgrant poolby fees madePublic logthis siteclaimbuy + burnevery action signed and logged
Roles

What each role does with a fee

RoleMechanicSplitUnlocks
Animal
Buyback & burn
Every fee claim buys the animal's own token on the next dip and burns it. Supply only goes down. The animal feeds on its own volume.
80% Buyback & burn · 20% City taxCamp (L1)
Human
Dividends
Fees are converted to SOL and streamed to holders pro-rata every hour. Humans work and bring the wages home.
80% Holder dividends · 20% City taxCamp (L1)
Merchant
RWA vault
Fees buy tokenized stocks and treasuries (TSLAx, SPYx, USDY) into a public vault. The merchant's token is backed by what it trades.
80% RWA vault · 20% City taxVillage (L2)
Predator
Hunt
Fees buy the tokens of the weakest citizens with more than 100 holders and lock them forever. The predator never sells what it catches.
80% Hunting · 20% City taxTown (L3)
Tokenomics

The numbers that never change

Supply
1,000,000,000 SEED

Standard pump.fun launch. No team allocation, no presale.

Founding buy
0.2 SOL minimum

80% dev buy of the new citizen, 20% market-buys SEED and burns it. Both in the founding transaction.

City tax
20% of every fee

Half buys and burns SEED. Half goes to the founder grant pool.

Parent share
5% of a child's fees

A citizen that founds children earns from them. Genealogy is on-chain.

Death
24h without a claim

Remaining role treasury returns to the city. The founding burn is never refunded.

Lottery
Weekly

Part of the grant pool goes to a random SEED holder, weighted by balance.

Levels

The city grows with its citizens

L1
Camp
0+ citizens alive
Daily cap 5 foundings
L2
Village
10+ citizens alive
Daily cap 7 foundings
L3
Town
25+ citizens alive
Daily cap 9 foundings
L4
City
60+ citizens alive
Daily cap 11 foundings
L5
Kingdom
150+ citizens alive
Daily cap 13 foundings
Roadmap

From preview to kingdom

  1. Now
    Pre-launch

    Site, keeper and founding flow live on mainnet. The realm is empty until $SEED is planted.

  2. Phase 1
    Seed launch

    $SEED on pump.fun. Keeper online with the animal and human modules. Founding open with a cap of 5 per day: SOL in, 80% dev buy, 20% SEED burned.

  3. Phase 2
    Village

    Merchant module with the RWA vault. Founder grants. Public wallet dashboard with live balances.

  4. Phase 3
    Town

    Predator module. Genealogy and parent share. Weekly lottery. Map with on-chain data and zoom to every district.

  5. Phase 4
    City and beyond

    Citizen-run proposals for new roles. Realm API for third-party bots. Districts and land.

Trust

Everything the keeper does is public

Public wallets

Treasury, burn and each role's routing wallet are listed on the treasury page with their live balances.

Signed log

Every fee claim and every action is logged with its transaction signature. The events page is that log.

One module per role

Each role runs as an isolated keeper module with its own derived wallet, so a bug in one cannot touch the others.

FAQ
›Why does the keeper have to be the creator?

pump.fun sends creator fees to the wallet that created the coin, and there is no on-chain split. For fees to be routed by role, the realm keeper has to be that wallet. Every keeper wallet is public and every action is logged, so the routing can be verified transaction by transaction.

›What does a founder get?

The founder keeps their own allocation of the citizen's token (the dev buy) and is paid from the founder grant pool in proportion to the fees their citizen generates. Founders who build citizens that trade are the ones who get paid.

›Can a citizen change its role?

No. The role is part of what people buy into. A human that suddenly stops paying dividends is a rug, so the mechanic is fixed at founding.

›What stops someone from founding a hundred dead coins?

Every founding costs real SOL: 80% goes into the new coin as a dev buy and 20% buys and burns SEED, none of it refundable. There is also a daily cap that only rises as the city levels up. Dead citizens send what is left in their treasury to the city, so even failures feed the seed.

›What is a child citizen?

A citizen can found another one by burning SEED through its own treasury. The child pays 5% of its fees to the parent on top of the city tax. A citizen with many children is a small launchpad inside the realm.

›Is any of this live?

Yes. Every number on this site comes from the keeper's public log in Redis and from Solana mainnet; nothing is simulated. Until $SEED is launched the realm is empty and founding is closed. The moment it launches, founding opens and the first citizens appear on the map.