Mainnet · pre-launchCamp · L1· 10 to Village

One seed.
A living city of coins.

$SEED founds the realm. Every coin launched inside it is a citizen with a role, and every role does something different with its fees. All of them pay tax to the city. The city buys and burns the seed.

keeper offline
SEED price
—
not launched yet
SEED mcap
—
planted on pump.fun soon
SEED burned
0
0.00% of supply
Citizens alive
0
0 ruins
Fees routed
0.0 SOL
0.0 SOL to the city
City treasury
0.0 SOL
funds founder grants
The realm

Live map

Live map
Camp · level 1
0 citizens alive · 0 ruins
The realm is empty
Only the seed tree stands. Founding opens the moment $SEED is live on pump.fun.
AnimalsHumansMerchantsPredatorsRuins
Keeper log · live
keeper offline
No claims yet. The log fills up the moment the first citizen earns a fee.
Full event log →
Roles

Four ways to spend a fee

Animal
Buyback & burn

Every fee claim buys the animal's own token on the next dip and burns it. Supply only goes down. The animal feeds on its own volume.

80% buyback & burn20% city tax
0 alive0.0 SOL fees
See animals →
Human
Dividends

Fees are converted to SOL and streamed to holders pro-rata every hour. Humans work and bring the wages home.

80% dividends20% city tax
0 alive0.0 SOL fees
See humans →
Merchant
RWA vault

Fees buy tokenized stocks and treasuries (TSLAx, SPYx, USDY) into a public vault. The merchant's token is backed by what it trades.

80% rwa vault20% city tax
0 alive0.0 SOL fees
See merchants →
Predator
Hunt

Fees buy the tokens of the weakest citizens with more than 100 holders and lock them forever. The predator never sells what it catches.

80% hunt20% city tax
0 alive0.0 SOL fees
See predators →
$SEED · 4h
$0.0₇000
24h vol $0
supply 1.00B
The chart starts with the first trade of $SEED.
City level
Camp L1
Next
Village at 10
0 alive10 more to Village
  1. Camp
    0+
  2. Village
    10+
  3. Town
    25+
  4. City
    60+
  5. Kingdom
    150+
Each level unlocks a role. Merchants at L2, Predators at L3
Fee flow

Where every SOL goes

The flow draws itself from real claims.
30 days

Fees by role

One bar per day, from the first day with fees.

Merchants unlocked at Village, predators at Town. Every new role adds a fee stream to the city.

Citizens

Market map

Click a block to open the citizen
Every alive citizen becomes a block sized by market cap.
Leaderboard

Top citizens

All citizens →
No citizens yet.
Chronicle

Births & deaths

Births, deaths and level-ups will be written here.